Dressing Room
Six players. One club. One year. Who wasn’t there? How to play
How to play
- 1You get a club, a year and six players. All six played for that club at some point.
- 2Five of them had a spell at the club that covers that year. The sixth didn’t. Tap the outsider.
- 3Then a timeline shows every player’s spells at the club. Early rounds are eras apart; by the last round the outsider missed the year by only one or two years.
- 4The daily has 6 rounds and 3 lives, and your score is the number of rounds you solve.
FAQ
How do you know who was there?+
From the start and end years of each club spell on Wikidata. A spell counts when the year falls between its start and end year, inclusive; a spell still running counts up to the year our data was last updated. We leave out any player whose spells at that club are missing an end year.
Does a loan count?+
Yes. Any senior spell at the club counts, loans included. The timeline marks loans with stripes.
Could the outsider have been there that year after all?+
No. None of the outsider’s spells at the club covers the year, and their closest spell starts or ends at least a year away. In early rounds that gap is eight years or more.
Can I replay the daily?+
No, the daily counts once. A new one arrives at 00:00 UTC, and you can send friends the link so they play the same rounds.
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